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Part 4 :-
Using USM (Unsharp Mask) to add contrast to an image.
In this part, I am
using the USM tool to add contrast to an image.
This is the
original image
I wish to 'enhance'.
Notice I have the 'Info' box open
at top right corner. This is so I can keep track of how
much affect my adjustments have on highlight areas as we
do any adjustments. More on that in a moment.
Note : I can use a similar
approach for checking shadow affect also. In CS2, I can
have up to four sample points selected.
In this particular process, I
am not using a Layer, however, this can also be done in
a Layer. |
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Step 1 -
Select and apply Despeckle.
Note : As I am going to apply
quite a degree of sharpening, I wish to 'soften' some of
the image before I start. This will also help minimise
the effect on any noise I may also 'enhance' in the
process. |
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Step 2 -
Now for the reason why the Info box is open.
Select the Color
Sampler Tool. |
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Step 3 -
Using the Color Sampler Tool, I have placed two sample
points on the image in 'hot' areas to measure their RGB
value.
You can see the
values in those areas in the Info box 1R = 215, 213, 244
and 2R = 243, 242, 255.
Even though the
camera did an excellent job in retaining highlights, as
you can see the blue channel in 2R has 'blown away'
already. Not a big deal as it is a miniscule part of the
image. What we don't want is the other channels, or
areas, sharing a similar fate.
Note : Placing these sample points
will now allow me to keep track of my changes on the
highlights, as I make adjustments. |
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Step 4 - Select the Unsharp Mask
(USM). |
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Step 5 -
Select values for USM.
Here I am being very aggressive
with my values and, if you check the Info box, you will
see I have lost all detail in my RGB channels in these
highlight areas.
Don't panic, we'll
fix this soon.
Note : Using the Info box in this
manner, shows me the original values for each position
at left and the change at right. |
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Step 6 -
Select Fade Unsharp Mask. |
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Step 7 -
Select the fade option - Fade/Soft Light.
A new dialogue box appears and we
select Soft Light as the mode in which we wish to 'fade'
the effect of the USM application. |
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Step 8 -
Select the value of Opacity for Fade.
Note : As you make adjustments here, keep an eye on what
is happening in the Info box. A maximum value of 248
would be as far as we wish our highlight values to
reach. As mentioned before, the blue channel in 2R has
already blown out.
I am using 90% but you should play around with values
here and see the effect on your own image. |
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That's it.
Below is the
finished image. The only additional steps I have
performed are to add a little Vivid Light to some select
areas and also crop.
Note : The sample points placed
with the Color Sampler Tool can be removed by 'right
clicking' on the point and selecting delete. |
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Comparison
image of the original and the finished images. |
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Pretty much
that is it. I hope you find it beneficial.
Remember, do
NOT save over your original file. Use 'Save As'.
There are hundreds
of ways to post process. This is just one technique and
I find it works well for many images.
Try it out and
have fun. Be sure to try different values in the steps
as this will provide you with a wealth of 'self-learned'
views of how the values affect the outcome.
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